Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
Title | Date published | ||
Designer Notes 21: Amy Hennig - Part 1 | 2016-09-20 | ||
Designer Notes 20: Liz Ryerson | 2016-08-04 | ||
Designer Notes 19: Louis Castle | 2016-06-15 | ||
Designer Notes 18: Offworld Trading Company | 2016-05-06 | ||
Designer Notes 17: Ananda Gupta | 2016-04-01 | ||
Designer Notes 16: Tyriq Plummer | 2016-02-15 | ||
Designer Notes 15: Nels Anderson | 2016-01-19 | ||
Designer Notes 14: Mark Herman | 2015-12-21 | ||
Designer Notes 13: Jamie Cheng | 2015-11-13 | ||
Designer Notes 12: Davey Wreden | 2015-10-15 | ||
Designer Notes 11: Chris Avellone | 2015-09-09 | ||
Designer Notes 10: Nina Freeman | 2015-08-05 | ||
Designer Notes 9: Bruce Shelley | 2015-06-26 | ||
Designer Notes 8: Daniel Benmergui | 2015-06-08 | ||
Designer Notes 7: Brad Muir | 2015-05-04 | ||
Designer Notes 6: Chelsea Howe | 2015-04-20 | ||
Designer Notes 5: Daniel Cook | 2015-03-09 | ||
Designer Notes 4: Henrik Fahraeus | 2015-02-10 | ||
Designer Notes 3: Frank Lantz | 2015-01-12 | ||
Designer Notes 2: Rob Pardo - Part 2 | 2014-12-11 |