Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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Title Date published
Designer Notes 21: Amy Hennig - Part 1 2016-09-20
Designer Notes 20: Liz Ryerson 2016-08-04
Designer Notes 19: Louis Castle 2016-06-15
Designer Notes 18: Offworld Trading Company 2016-05-06
Designer Notes 17: Ananda Gupta 2016-04-01
Designer Notes 16: Tyriq Plummer 2016-02-15
Designer Notes 15: Nels Anderson 2016-01-19
Designer Notes 14: Mark Herman 2015-12-21
Designer Notes 13: Jamie Cheng 2015-11-13
Designer Notes 12: Davey Wreden 2015-10-15
Designer Notes 11: Chris Avellone 2015-09-09
Designer Notes 10: Nina Freeman 2015-08-05
Designer Notes 9: Bruce Shelley 2015-06-26
Designer Notes 8: Daniel Benmergui 2015-06-08
Designer Notes 7: Brad Muir 2015-05-04
Designer Notes 6: Chelsea Howe 2015-04-20
Designer Notes 5: Daniel Cook 2015-03-09
Designer Notes 4: Henrik Fahraeus 2015-02-10
Designer Notes 3: Frank Lantz 2015-01-12
Designer Notes 2: Rob Pardo - Part 2 2014-12-11
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