Helping You Design Great Games People Love

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Title Date published
[BONUS] James Hudson on His Favorite Non-Family Style Games 2017-07-28
How to Design a Great Family Game with James Hudson 2017-07-26
[BONUS] Daryl Andrews on Bringing a Licensed IP to Life 2017-07-21
How to Work on Multiple Games at the Same Time with Daryl Andrews 2017-07-19
[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos 2017-07-14
Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu 2017-07-12
[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times 2017-06-30
Taking a Design from Good to Great with Seth Jaffee 2017-06-28
[BONUS] Richard Launius on Themes He’d Like to See 2017-06-23
Designing a Good AI System with Richard Launius 2017-06-21
[BONUS] Tony Miller on Finding Time for Game Design 2017-06-16
Getting the Most out of a Design Convention with Tony Miller 2017-06-14
[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic 2017-06-09
Keeping a Design from Getting out of Hand with Gil Hova 2017-06-07
[BONUS] Daniel Zayas on Kickstarter Features He Wants to See 2017-06-02
Advice from a Kickstarter Expert with Daniel Zayas 2017-05-31
[BONUS] Gabe Barrett on Using the Right Tools for the Job 2017-05-26
Why Game Design Is Important with Gabe Barrett 2017-05-24
[BONUS] Mike Mihealsick on Why Euro Games Are Awesome 2017-05-20
Lessons Learned from Blind Playtesting with Mike Mihealsick 2017-05-17
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