Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

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Title Date published
Drive to Work #238 - 10 Things Every Game Needs: Surprise 2015-06-26
Drive to Work #237 - 2010 2015-06-19
Drive to Work #236 - Leading Teams 2015-06-19
Drive to Work #235 - Lessons Learned: Dark Ascension 2015-06-12
Drive to Work #234 - Lessons Learned: Innistrad 2015-06-12
Drive to Work #233 - Blue-Red 2015-06-05
Drive to Work #232 - Dark Ascension, Part 4 2015-06-05
Drive to Work #231 - Dark Ascension, Part 3 2015-05-29
Drive to Work #230 - Dark Ascension, Part 2 2015-05-29
Drive to Work #229 - Dark Ascension, Part 1 2015-05-22
Drive to Work #228 - Legendary 2015-05-22
Drive to Work #227 - 2009 2015-05-15
Drive to Work #226 - 10 Things Every Game Needs: Inertia 2015-05-15
Drive to Work #225 - White-Black 2015-05-08
Drive to Work #224 - Origin Story of Magic 2015-05-08
Drive to Work #223 - 10 Principles of Good Design 2015-05-01
Drive to Work #222 - GDC 2015 2015-05-01
Drive to Work #221 - Innistrad Cards, Part 5 2015-04-24
Drive to Work #220 - Innistrad Cards, Part 4 2015-04-24
Drive to Work #219 - Green-White 2015-04-17
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