Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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Title Date published
Designer Notes 49: Adam Saltsman - Part 2 2019-11-01
Designer Notes 48: Adam Saltsman - Part 1 2019-10-15
Designer Notes 47: Brendon Chung - Part 2 2019-08-05
Designer Notes 46: Brendon Chung - Part 1 2019-06-29
Designer Notes 45: Rami Ismail 2019-06-05
Designer Notes 44: Clint Hocking - Part 2 2018-12-31
Designer Notes 43: Clint Hocking - Part 1 2018-11-24
Designer Notes 42: David Sirlin - Part 2 2018-10-06
Designer Notes 41: David Sirlin - Part 1 2018-08-08
Designer Notes 40: Brian Reynolds - Part 3 2018-06-22
Designer Notes 39: Brian Reynolds - Part 2 2018-05-16
Designer Notes 38: Brian Reynolds - Part 1 2018-04-24
Designer Notes 37: Chris Hecker - Part 2 2018-03-12
Designer Notes 36: Chris Hecker - Part 1 2018-02-21
Designer Notes 35: Manveer Heir 2018-01-17
Designer Notes 34: Tyler Sigman - Part 2 2017-12-07
Designer Notes 33: Tyler Sigman - Part 1 2017-11-13
Designer Notes 32: Asher Vollmer 2017-10-05
Designer Notes 31: Margaret Robertson 2017-09-01
Designer Notes 30: Steve Gaynor - Part 2 2017-08-11
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