Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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Title Date published
Designer Notes 29: Steve Gaynor - Part 1 2017-07-21
Designer Notes 28: George Fan 2017-06-16
Designer Notes 27: Lucas Pope 2017-05-21
Designer Notes 26: Sid Meier - Part 4 2017-05-06
Designer Notes 25: Sid Meier - Part 3 2017-02-23
Designer Notes 24: Sid Meier - Part 2 2016-11-23
Designer Notes 23: Sid Meier - Part 1 2016-10-25
Designer Notes 22: Amy Hennig - Part 2 2016-10-04
Designer Notes 21: Amy Hennig - Part 1 2016-09-20
Designer Notes 20: Liz Ryerson 2016-08-04
Designer Notes 19: Louis Castle 2016-06-15
Designer Notes 18: Offworld Trading Company 2016-05-06
Designer Notes 17: Ananda Gupta 2016-04-01
Designer Notes 16: Tyriq Plummer 2016-02-15
Designer Notes 15: Nels Anderson 2016-01-19
Designer Notes 14: Mark Herman 2015-12-21
Designer Notes 13: Jamie Cheng 2015-11-13
Designer Notes 12: Davey Wreden 2015-10-15
Designer Notes 11: Chris Avellone 2015-09-09
Designer Notes 10: Nina Freeman 2015-08-05
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