Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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Title Date published
Designer Notes 41: David Sirlin - Part 1 2018-08-08
Designer Notes 40: Brian Reynolds - Part 3 2018-06-22
Designer Notes 39: Brian Reynolds - Part 2 2018-05-16
Designer Notes 38: Brian Reynolds - Part 1 2018-04-24
Designer Notes 37: Chris Hecker - Part 2 2018-03-12
Designer Notes 36: Chris Hecker - Part 1 2018-02-21
Designer Notes 35: Manveer Heir 2018-01-17
Designer Notes 34: Tyler Sigman - Part 2 2017-12-07
Designer Notes 33: Tyler Sigman - Part 1 2017-11-13
Designer Notes 32: Asher Vollmer 2017-10-05
Designer Notes 31: Margaret Robertson 2017-09-01
Designer Notes 30: Steve Gaynor - Part 2 2017-08-11
Designer Notes 29: Steve Gaynor - Part 1 2017-07-21
Designer Notes 28: George Fan 2017-06-16
Designer Notes 27: Lucas Pope 2017-05-21
Designer Notes 26: Sid Meier - Part 4 2017-05-06
Designer Notes 25: Sid Meier - Part 3 2017-02-23
Designer Notes 24: Sid Meier - Part 2 2016-11-23
Designer Notes 23: Sid Meier - Part 1 2016-10-25
Designer Notes 22: Amy Hennig - Part 2 2016-10-04
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