Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

Subscribe

Title Date published
Designer Notes 68: Chris DeLay - Part 1 2022-06-27
Designer Notes 67: Old World 2022-05-18
Designer Notes 66: Luca Redwood 2022-03-28
Designer Notes 65: Robin Hunicke - Part 2 2022-02-19
Designer Notes 64: Robin Hunicke - Part 1 2022-02-03
Designer Notes 63: Josh Sawyer - Part 2 2022-01-10
Designer Notes 62: Josh Sawyer - Part 1 2021-12-08
Designer Notes 61: Chet Faliszek 2021-11-20
Designer Notes 60: Andy Schatz - Part 2 2021-10-20
Designer Notes 59: Andy Schatz - Part 1 2021-09-16
Designer Notes 58: Rob Daviau - Part 2 2021-07-15
Designer Notes 57: Rob Daviau - Part 1 2021-04-25
Designer Notes 56: David Dunham 2021-02-25
Designer Notes 55: Meg Jayanth 2020-08-21
Designer Notes 54: Jon Ingold - Part 2 2020-07-27
Designer Notes 53: Jon Ingold - Part 1 2020-06-18
Designer Notes 52: Roger Keating 2020-05-26
Designer Notes 51: Michał Drozdowski and Przemysław Marszał 2020-02-14
Designer Notes 50: Alex Hutchinson 2019-12-18
Designer Notes 49: Adam Saltsman - Part 2 2019-11-01
12345

Comments about Designer Notes

comments powered by Disqus
Advertisment: