Helping You Design Great Games People Love

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Title Date published
Why Game Design Is Important with Gabe Barrett 2017-05-24
[BONUS] Mike Mihealsick on Why Euro Games Are Awesome 2017-05-20
Lessons Learned from Blind Playtesting with Mike Mihealsick 2017-05-17
[BONUS] Chris Kirkman on Considerations When Designing a Small Game 2017-05-13
Cthulhu Themed Games with Chris Kirkman 2017-05-10
[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers 2017-05-06
Creating a Great Solo Variant with Morten Pedersen 2017-05-03
[BONUS] Patrick Leder on How to Know When a Game Is Done 2017-04-29
Designing an Asymmetrical Game with Patrick Leder 2017-04-26
[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games 2017-04-22
Content as Marketing with Chris Rowlands 2017-04-19
[BONUS] Rob Daviau on What Themes Need a Legacy Version 2017-04-15
How to Playtest like a Pro with Rob Daviau 2017-04-12
[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games 2017-04-08
The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney 2017-04-05
[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next 2017-03-31
Lessons Learned from Playing 5000+ Games with Tom Vasel 2017-03-29
[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes 2017-03-24
How to Organize a Design Space with Sen-Foong Lim 2017-03-22
[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals 2017-03-17
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