A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.

Subscribe

Title Date published
Narrative Designer Meghna Jayanth talks Thirsty Suitors 2024-02-12
Composer Duo Ninja Tracks talk Forza Motorsport and Music Publishing 2024-02-05
Creating an Aura of Spookiness in Dredge 2024-01-29
GoldenEye, Banjo-Kazooie and more with Composer Grant Kirkhope 2024-01-22
Painting, Fine Art and Games with Composer Cris Velasco 2024-01-16
Building Final Fantasy XVI and XIV with Producer Naoki Yoshida 2024-01-11
Sea of Stars Director Thierry Boulanger 2023-12-18
Merging Audio and Gameplay in Cocoon with Jakob Schmid 2023-12-11
Senior Creative Director Bryan Intihar Talks Marvel's Spider-Man 2 2023-12-04
Blasphemous II with The Game Kitchen's Enrique Cabeza & David Erosa 2023-11-27
From Darksiders to Remnant II with David Adams & Ben Gabbard 2023-11-20
Super Evil Megacorp's Kristian Segerstrale 2023-11-13
Double Fine's Kevin Johnson Shares His Game Dev Journey 2023-11-06
Creative Director Sam Lake Talks Alan Wake 2 and Live Action Film in Games 2023-10-30
Naughty Dog's Arne Meyer Talks Community and Game Dev Culture 2023-10-23
Creating Galactic Ripple Effects in EVE Online with CCP's Hilmar Veigar Pétursson 2023-10-17
Judas, Writing and Narrative in Games with Bioshock Creator Ken Levine 2023-10-09
Starfield with Bethesda's Todd Howard 2023-09-25
Exploring Humanity with Enhance's Mark MacDonald 2023-09-18
Creating Complex Conversation Systems in Oxenfree II: Lost Signals 2023-09-11
1234567891011

Comments about The AIAS Game Maker's Notebook

comments powered by Disqus
Advertisment: