Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

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Title Date published
#236 Tanya X. Short Makes Game Systems Obvious 2020-04-15
#235 Diving Into MOBA Foundations 2020-03-31
#234 Sen-Foong Lim Designs Edge Cases Out of the Game 2020-03-17
#233 Round Table on the Challenges of Pleasing Customers 2020-03-04
#232 Chris Bourassa Talks Darkest Dungeon 2020-02-18
#231 Tim Fowers Talks Burgle Bros 2 2020-01-28
#230 Rob Daviau Talks Return to Dark Tower 2020-01-14
#229 Round Table on the Essence of a Theme 2019-12-24
#228 Shawn Main Talks Legends of Runeterra 2019-12-11
#227 Meguey Baker Talks Apocalypse World 2019-11-27
#226 David Dunham Talks Six Ages 2019-11-12
#225 Round Table on Thematic Games #1 2019-10-29
#224 Scott Nicholson Talks Escape Rooms 2019-10-15
#223 Kynan Pearson Talks Nintendo Themes 2019-10-01
#222 Elizabeth Hargrave Talks Wingspan 2019-09-17
#221 Nikki Valens Talks Eldritch Horror 2019-09-03
#220 New Directions with Dirk and David 2019-08-20
#219 Cole’s Thoughts on Pax Pamir: Second Edition 2019-08-06
#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design 2019-07-23
#217 Soren Johnson and his 4X Game: 10 Crowns 2019-07-09
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