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Board Game Design Lab
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Helping You Design Great Games People Love
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Title
Date published
[BONUS] Chris Kirkman on Considerations When Designing a Small Game
2017-05-13
Cthulhu Themed Games with Chris Kirkman
2017-05-10
[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers
2017-05-06
Creating a Great Solo Variant with Morten Pedersen
2017-05-03
[BONUS] Patrick Leder on How to Know When a Game Is Done
2017-04-29
Designing an Asymmetrical Game with Patrick Leder
2017-04-26
[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games
2017-04-22
Content as Marketing with Chris Rowlands
2017-04-19
[BONUS] Rob Daviau on What Themes Need a Legacy Version
2017-04-15
How to Playtest like a Pro with Rob Daviau
2017-04-12
[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games
2017-04-08
The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney
2017-04-05
[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next
2017-03-31
Lessons Learned from Playing 5000+ Games with Tom Vasel
2017-03-29
[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes
2017-03-24
How to Organize a Design Space with Sen-Foong Lim
2017-03-22
[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals
2017-03-17
Custom Components in Your Game with Edo Baraf
2017-03-15
[BONUS] Dan Peterson on Themes that Need to Be Explored
2017-03-10
Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson
2017-03-08
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