A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)

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Title Date published
Procedural Music Composition with Composer Chance Thomas 2023-05-22
Shiny Shoe's Mark Cooke talks Monster Train and Inkbound 2023-05-08
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny 2023-04-24
Real World Inspirations in Tchia with Awaceb's Phil Crifo 2023-04-17
The History of Dwarf Fortress with Zach and Tarn Adams - Part 2 2023-04-03
The History of Dwarf Fortress with Zach and Tarn Adams - Part 1 2023-03-27
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem 2023-03-20
Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin 2023-03-13
Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou 2023-03-06
Directing God of War Ragnarök with Eric Williams of Santa Monica Studio 2023-02-20
Opus and Taiwanese Game Development with Sigono's Scott Chen 2023-02-06
IMMORTALITY Composer Nainita Desai 2023-01-30
A NieR Retrospective with YOKO TARO, Yosuke Saito, and Keiichi Okabe 2023-01-23
From Hearthstone to MARVEL SNAP with Second Dinner's Ben Brode 2023-01-16
"Development Under Siege" with tinyBuild's Alex Nichiporchik 2022-12-19
Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer 2022-12-12
Creating Escape Room Video Games with Wyatt Bushnell and Mike Salyh 2022-12-05
Horizon Forbidden West and Gotham Knights Composer Duo, The Flight 2022-11-21
Creating Cult of the Lamb with Julian Wilton 2022-11-07
Return to Monkey Island with Ron Gilbert and Dave Grossman 2022-10-31
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